Console Comparisons
| Main Clock Speed |
| X-Box: | 733MHz Intel Pentium III processor (Modified) |
| PlayStation 2: | 300MHz |
| PlayStation: | 33.86MHz |
| Nintendo 64: | 93.75MHz |
| Nintendo Game Cube: | 485MHz |
| Dreamcast: | 200MHz |
| Memory |
| X-Box: | 64MB Unified Memory |
| PlayStation 2: | 32MB Direct Rambus RAM |
| PlayStation: | 2MB (plus 1MB Video RAM, 512kb Sound RAM) | |
| Nintendo 64: | 4MB (+parity) Rambus D-RAM (expandable to 8MB) |
| Nintendo Game Cube: | 24MB Sustainable Latency |
| Dreamcast: | 16MB (plus 8MB Video RAM, 2MB Sound RAM) |
| Mem Bus Bandwidth |
| X-Box: | 6.4 GB/s |
| PlayStation 2: | 3.2 GB/s |
| PlayStation: | 132 MB/s (Megabytes per second) |
| Nintendo 64: | 500 MB/s (Megabytes per second) or about 0.5 GB/s |
| Nintendo Game Cube: | 3.2GB/s (Gigabytes per second) |
| Dreamcast: | N/A |
| Polygon Power |
| X-Box: | 150 million polygons per second |
| PlayStation 2: | Around 70 million polygons per second |
| PlayStation: | Around 360,000 polygons per second (lacks
| | Nintendo 64: | Around 150,000 polygons per second |
| Nintendo Game Cube: | 12 million polygons per second |
| Dreamcast: | Around 3 million polygons per second |
| Storage Media |
| X-Box: | DVD-ROM/Internet |
| PlayStation 2: | DVD-ROM (total capacity: 5.7 GB) |
| PlayStation: | CD-ROM (total capacity 650MB) |
| Nintendo 64: | Cartridge (current capacity: 128MB -- limited by cost) |
| Nintendo Game Cube: | 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity |
| Dreamcast: | Proprietary GD-ROM (total capacity: 1 GB) |
- Oldie Von Mouldy
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