Console Comparisons


Main Clock Speed
X-Box:733MHz Intel Pentium III processor (Modified)
PlayStation 2:300MHz
PlayStation:33.86MHz
Nintendo 64:93.75MHz
Nintendo Game Cube:485MHz
Dreamcast:200MHz

Memory
X-Box:64MB Unified Memory
PlayStation 2:32MB Direct Rambus RAM
PlayStation:2MB (plus 1MB Video RAM, 512kb Sound RAM)
Nintendo 64:4MB (+parity) Rambus D-RAM (expandable to 8MB)
Nintendo Game Cube:24MB Sustainable Latency
Dreamcast:16MB (plus 8MB Video RAM, 2MB Sound RAM)

Mem Bus Bandwidth
X-Box:6.4 GB/s
PlayStation 2:3.2 GB/s
PlayStation:132 MB/s (Megabytes per second)
Nintendo 64:500 MB/s (Megabytes per second) or about 0.5 GB/s
Nintendo Game Cube:3.2GB/s (Gigabytes per second)
Dreamcast:N/A

Polygon Power
X-Box:150 million polygons per second
PlayStation 2:Around 70 million polygons per second
PlayStation:Around 360,000 polygons per second (lacks
Nintendo 64:Around 150,000 polygons per second
Nintendo Game Cube:12 million polygons per second
Dreamcast:Around 3 million polygons per second

Storage Media
X-Box:DVD-ROM/Internet
PlayStation 2:DVD-ROM (total capacity: 5.7 GB)
PlayStation:CD-ROM (total capacity 650MB)
Nintendo 64:Cartridge (current capacity: 128MB -- limited by cost)
Nintendo Game Cube:8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
Dreamcast:Proprietary GD-ROM (total capacity: 1 GB)

- Oldie Von Mouldy